Changes between Version 14 and Version 15 of Performance
- Timestamp:
- Aug 7, 2013, 3:38:48 PM (11 years ago)
Legend:
- Unmodified
- Added
- Removed
- Modified
-
Performance
v14 v15 174 174 }}} 175 175 176 To make most optimal use of the tile cache feature, it's important to understand how it works. The tile cache especially helps with regular tiling, when there are many partial updates at slices along some axis. The [wiki:Tiling#Caveat regular tiling] section s provides an introduction into this, here we continue with the same exampleand define a ''best practice'' for using the tile cache.176 To make most optimal use of the tile cache feature, it's important to understand how it works. The tile cache especially helps with regular tiling, when there are many partial updates at slices along some axis. The [wiki:Tiling#Caveat regular tiling] section provides an introduction into this, here we continue with the same example from that section and define a ''best practice'' for using the tile cache. 177 177 178 178 As we has been demonstrated by the regular tiling example, inserting a 1000x1000x1 data cube results in generating a 1000x1000x1000 cube, due to the specific tiling scheme used. If the tile cache is enabled and at least 1000x1000x1000 = 1GB of memory is allowed with `--cachelimit`, this cube will fit in memory and will be cached. If less memory is allowed for the tile cache, then some of the 100x100x1000 tiles that don't fit in the memory will have to be written to disk. Assuming that the whole cube fits in main memory, then any slices updating the cube along the third dimension will be very fast, e.g.